Truth or Bite

Card game project-ECUAD

Date: 2025.7-2026.12

Location: Beijing, China

Designer: Emily Liu

 

Overview

A card game that transforms the social pain point of "food fraud" into an interactive game strategy.

Against the backdrop of a market intertwined with food safety risks and information pollution, players take on different social roles (such as journalists and scholars) and engage in a game of wits with limited resources and information of dubious veracity. The core challenge of the game lies in accumulating the highest social credit by discerning the truth before depleting one's health points through precise resource management and risk assessment.

 

WHY- THE PROBLEM

Originated from a social phenomenon

——Many bars in China have a problem with the proliferation of counterfeit alcohol.
Counterfeit alcohol is widespread in Chinese bars, harming consumers’ health and money, yet often ignored—even knowingly accepted.

In order to obtain more specific data and understand the public's mind, a questionnaire was conducted and the answers of 27 people were collected and analyzed.

Problem Define

Scenario Analysis

Scenario Selection
Restaurants, bars, and supermarkets are the three most common settings for consumers and where food fraud cases are most common.

 

APP

  • Diverse scenarios & characters → stronger immersion

  • Flexible rules → mix of education & entertainment

  • Relatively low cost → easy to create physically

WHAT- DESIGN GOALS

  1. Create learning environments

  2. Awaken awareness of rights protection

  3. Transfer knowledge

 

This tabletop card game transforms real-world pain points of food fraud into an interactive, strategy-driven experience.

 
 

HOW- PROCESS

Character card design

Six social archetypes, each with its own unique abilities, subtly reflect the psychological and behavioral differences of various groups, adding strategic depth and interest.


Little Girl Lawyer Athlete Influencer Retired Woman Collage Student

  • Internet Celebrity →
    Represents social influence, reinforcing the reality that exposing rights can amplify outcomes.

  • Retired Woman →
    Symbolizes life wisdom, using money-saving tips to manage risk.

  • College Student →
    Busy and vulnerable young people, who can only recover through rest.

  • Little Girl →
    Symbolizes vulnerability and protectiveness, reminding players that some people are more vulnerable to being victims.

  • Lawyer →
    The power of legal channels, but also the complexity and challenges of luck.

  • Athlete →
    Highly health-conscious, demonstrating a positive and disciplined lifestyle.

 

Value System


Action Points:

Limiting the frequency of player actions emphasizes strategy and reflects the "time and cost of choice."
Players must balance risk and opportunity, prompting deeper thinking.

Health Points

This game addresses the real-life impact of food safety on health, reinforcing the theme of "the dangers of food fraud."
Players are encouraged to carefully select and test ingredients to avoid excessive risk-taking.

Credits

This credits reflects players' "increased knowledge and improved judgment," echoing the consumer awareness theme discussed in the research section.

Money

More money allows for more experimentation, but it can also lead to greed and risk.


WHAT- FINAL OUTCOME

Character Cards

Scenario Cards - Cars- Restaurant- Supermarket

Game Board & Food Cards

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